System X over Y Part 3.5 Stats pt 2

strengths-mouse

I never did actually state the stats that I find the most useful. Here’s the list, the names aren’t final, but should get the point across

Strength

Dexterity

Constitution

IQ

Wisdom

Mental Endurance.

Willpower

Spirit

Perception

Charisma

Ten is the final number. Next will be how those stats form the over-all frame work of our heroes.

Advertisements

2 responses to “System X over Y Part 3.5 Stats pt 2

  1. Out of curiosity, what are the definitions for these attributes? Some of them are (apparently) pretty obvious (STR, DEX, CON, IQ, PER) while others (WIS, ME, WP, SP and CHA) could be interpreted a bunch of different ways… 😀

    • Wisdom: Will have element carried over from D & D and common sense from any number of games. It will likely lose its magical tie in.
      Mental Endurance: This is mental equivalent of Constitution
      Willpower: As I write, this it occurs to me, that this should be a calculated stat.
      Spirit: This will control magical forces and physic powers
      Charisma: Pretty much social stat, without a magical tie in.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s