Now that we’ve pinned down what the character is mostly like, what numbers are created based off out stats.
Mental HP (Can also be used as a sanity level): IQ + ME +WI
Hit Points Con + Str
Mana/Spell Power: Spirit + Mental Endurance
Speed DEX + CON – ½ Str
Carry Capacity- Encumbrance: Str+ ½ Con x 10; It has to be included. Enforceable if the GM feels like it.
An Independent Stat:
Willpower: This mechanic is the ‘get a bonus to anything’ akin to Willpower in the World of Darkness or a ‘Benie’ from Savage Worlds. This is the player or character’s story driving heroic push for anything.
I feel this should be derived from the character’s experience total or maybe level, if we choose to go with levels at all.
Next week: What should these numbers look like?