System X over Y Part 4 Secondary attributes:

Encumberance

Now that we’ve pinned down what the character is mostly like, what numbers are created based off out stats.

I submit:

Mental HP (Can also be used as a sanity level): IQ + ME +WI

Stun/SDC:

Hit Points  Con + Str

Mana/Spell Power: Spirit + Mental Endurance

Speed  DEX + CON – ½ Str

Carry Capacity- Encumbrance:  Str+ ½ Con x 10; It has to be included. Enforceable if the GM feels like it.

An Independent Stat:

Willpower: This mechanic is the ‘get a bonus to anything’ akin to Willpower in the World of Darkness or a ‘Benie’ from Savage Worlds. This is the player or character’s story driving heroic push for anything.

I feel this should  be derived from the character’s experience total or maybe level, if we choose to go with levels at all.

Next week: What should these numbers look like?

16 responses to “System X over Y Part 4 Secondary attributes:”

      • So STR correlates directly to size? Or does it correlate to *mass*? Or should Speed correlate to mass?

        Baking that in potentially prevents small-but-disproportionately-strong character-types (Dwarves spring to mind).

      • Mass is perhaps more accurate . I’m wanted body builders to be penalized for what they are. dwarves are thick more than tall. Base strength only,not augmented by super powers.

  1. Finally:

    “Carry Capacity- Encumbrance: Str+ ½ Con x 10;”

    ( STR + ½ CON ) x 10 ? Or STR + ( ½ CON x 10 )?

    I’m assuming the former, since the latter would be simpler to say STR + CON x 5

  2. FYI: At a minimum value of 5, and a maximum value of 20, here’s the worst and best possible sets of stats (ignoring Stun, since that remains unclarified, and assuming the subtraction for STR in the SPD calculation is accurate as stated):

    —————————————-
    + Primary stats +
    STR … 5
    DEX … 5
    CON … 5
    IQ …. 5
    WIS … 5
    ME …. 5
    WP …. 5
    SPT … 5
    PER … 5
    CHA … 5
    + Secondary stats +
    MH …. 15
    STN … 0
    HP …. 10
    MAN … 10
    SPD … 8
    —————————————-
    + Primary stats +
    STR … 20
    DEX … 20
    CON … 20
    IQ …. 20
    WIS … 20
    ME …. 20
    WP …. 20
    SPT … 20
    PER … 20
    CHA … 20
    + Secondary stats +
    MH …. 60
    STN … 0
    HP …. 40
    MAN … 40
    SPD … 30
    —————————————-

    I’d attach all the possibilities, but it’s long and kinda boring without a tighter focus (on CON, STR, SPT, ME, and WP, for starters, since they are the only primary stats that affect secondary ones…). 😀

  3. Maxing for SPD:

    + Primary stats +
    STR … 0
    DEX … 20
    CON … 20
    IQ …. 10
    WIS … 10
    ME …. 10
    WP …. 10
    SPT … 10
    PER … 10
    CHA … 10
    + Secondary stats +
    MH …. 30
    STN … 0
    HP …. 20
    MAN … 20
    SPD … 40

  4. Maxing for “Mental Health:

    + Primary stats +
    STR … 10
    DEX … 10
    CON … 10
    IQ …. 20
    WIS … 10
    ME …. 20
    WP …. 20
    SPT … 10
    PER … 10
    CHA … 10
    + Secondary stats +
    MH …. 60
    STN … 0
    HP …. 20
    MAN … 30
    SPD … 15

  5. Maxing for Mana:

    + Primary stats +
    STR … 10
    DEX … 10
    CON … 10
    IQ …. 10
    WIS … 10
    ME …. 20
    WP …. 10
    SPT … 20
    PER … 10
    CHA … 10
    + Secondary stats +
    MH …. 40
    STN … 0
    HP …. 20
    MAN … 40
    SPD … 15

  6. Maxing for Hit Points:

    + Primary stats +
    STR … 20
    DEX … 10
    CON … 20
    IQ …. 10
    WIS … 10
    ME …. 10
    WP …. 10
    SPT … 10
    PER … 10
    CHA … 10
    + Secondary stats +
    MH …. 30
    STN … 0
    HP …. 40
    MAN … 20
    SPD … 20

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