Perhaps some background on what I am trying to accomplish is in order. I have one (or more) game setting worlds in my head that I would like to share with the world. The biggest question is how do I present it? Do I write it as system agnostic? Or Should I grab a system, commit, and write it specifically for that system? I have spoken to an actual game designer and his answer seemed to think both are good. Since I couldn’t pick a system I liked 100%, I figured I’d create one. Trouble is, now I’m spending all my time crunching numbers with system design. I’m back on the fence again. Maybe I should just pick a system? Or just go systems-less and get writing.
Game world would be late medieval gunpowder becoming common, magic common, but rooted in the four elements. Fantasy races optional. Undead are common. Power/abilities come from birth, rather that profession.
Which way to go?